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Copenhagen Game Collective : ウィキペディア英語版
Copenhagen Game Collective
Copenhagen Game Collective (CGC) is a multi-gender, multi-national, non-profit game design collective based in Copenhagen, Denmark. The collective comprises a tight network of different companies, non-commercial projects, and creative individuals.
CGC creates games of all types: browser-based games, pervasive games, card games, board games, wiimote games, social network games, mods, interactive stories, and other hybrids.
Copenhagen Game Collective has organized several game related events, including the first games and play festival in Copenhagen called (w00t ).
== Research ==

Some research papers and studies are done or published in relation to CGC,〔http://www.copenhagengamecollective.org/research/〕 including:
* P. Jarnfelt, S. Selvig, D. Dimovska. Towards Tailoring Player Experience in Physical Wii Games: A Case Study on Relaxation. In ''Proceedings of the International Conference on Advances in Computer Entertainment Technology Conference (ACE ‘09).'' Athens, Greece. October, 2009.
* D. Wilson, D. Dimovska, S. Selvig, P. Jarnfelt. Face-off in the Magic Circle: Getting Players to Look at Each Other, not the Screen. In ''Proceedings of the International Conference on Advances in Computer Entertainment Technology Conference (ACE ‘09).'' Athens, Greece. October, 2009.
* D. Wilson, M. Sicart. Abusing the Player, and Making Them Like it Too! In ''Proceedings of the Digital Games Research Association (DiGRA ‘09).'' London, UK. September, 2009.
* D. Dimovska, S. Selvig, P. Jarnfelt. Towards Tailoring the Emotional Experience in a Physical Wii Game through Artificial Neural Networks based on Physiology and Gesture Data. Masters Thesis, IT University of Copenhagen. Copenhagen, Denmark. August, 2009.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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